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Patrick W Roach

Contributing Writer

Patrick W Roach

Patrick Roach is a front-end developer at Inedo and a 12th-level dwarf wizard in his spare time. He’s also the lead game designer for Release!, the software-themed game that smashed it’s Kickstarter goals by over 2,000%. Which led to the creation of Naturalist Games, a board game company mostly staffed by software engineers. In addition to gaming for hobby, Patrick is passionate about how games, gaming, and gamification intersect with software development, technology, and everyday life.

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Latest from Patrick

Features

Dice Breakers: using DevOps principles and nerdery to reimagine Team building

Software is a young industry, and not a very traditional one. Your team can’t always be expected to behave like teams in other fields. So it’s no surprise that when a development team hears the phrase, “teambuilding exercises” for most of them it conjures up the idea of a room full of awkward people marginally […]

Oct 8, 2015 · 3 min

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Blogs

DevOps card game a hit on Kickstarter

In a lot of ways DevOps is about making a community out of a work place. Alex Papadimoulis has a clever new way to make that happen. Alex is currently Kickstarting a card game about software development called Release! The game itself is derived from classic trick trump games, like euchre or pinochle, but it’s mixed up with […]

3 min
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